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Zelda minish cap gameshark codes
Zelda minish cap gameshark codes








zelda minish cap gameshark codes zelda minish cap gameshark codes

I'm seriously tired of wanting to finish the list and it being too big, so I am making you guys do it instead! There is a debug NPC on the 6th group somewhere in 20-30, so look out for that one if you decide to map this hellhole out. If you want different values, poke around in RAM. Unless you beat the fifth dungeon of course, then he is gone. I only provided the value for the windman because he never changes his postion in RAM, ever. The probability will be 100% and you only lose 1 shell for the new figurineĬreates, activates and sets quantity of various Kinstones.Īctor Group For The WindMan (In The House In Town Before Fifth Level)įor example with 03:56 (enemy:zol) is: 33001850 0003 < enemy group 33001851 0056 < zol baddie value 33001852 0001 < zol variable I didn't map out a lot of the values, because groups go anywhere from 1-9 or so. Increase the number of shells you want to use to 2, then decrease back to 1.










Zelda minish cap gameshark codes